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===Magick=== [[File:Kali;_standing_triumphantly_over_Shiva._Chromolitho_Wellcome_V0045066.jpg|thumb|The ONA's dark goddess has been described as having "strong parallels" with the Hindu goddess [[Kali]] (pictured).{{sfn|Monette|2013|pp=103β104}}]] The ONA distinguish between external, internal, and aeonic magick.{{sfnm|1a1=Senholt|1y=2013|1p=260|2a1=Monette|2y=2013|2p=100}} External magic itself is divided into two categories: ceremonial magick, which is performed by more than two people to achieve a specific goal and hermetic magick, which is performed either solitarily or in a pair and which is often [[sex magic|sexual in nature]].{{sfn|Senholt|2013|p=260}} Internal magick is designed to produce an [[altered state of consciousness]] in the participant, in order to result in a process of "individuation" which bestows adepthood.{{sfn|Senholt|2013|p=260}} The most advanced form of magick in the ONA system is aeonic magick, the practice of which is restricted to those who are already perceived to have mastered external and internal magick, and attained the grade of master.{{sfn|Senholt|2013|p=260}} The purpose of aeonic magick is to influence large numbers of people over a lengthy period of time, thus affecting the development of future aeons.{{sfn|Senholt|2013|pp=260β261}} In particular it is employed with the intent of disrupting the current socio-political system of the Western world, which the ONA believe has been corrupted by Judeo-Christian religion.{{sfn|Senholt|2013|p=262}} The ONA utilises two methods in its performance of aeonic magick. The first entails rites and chants with the intent of opening a gateway β known as a "nexion" β to the "acausal realm" in order to manifest energies in the "causal realm" that will influence the existing aeon in the practitioner's desired direction.{{sfn|Senholt|2013|pp=261β262}} The second method involves playing an advanced form of a board game known as the Star Game; the game was devised by the group, with the game pieces representing different aeons. The group believes that when an initiate plays the game they can become a "living nexion" and thus a channel for acausal energies to enter the causal realm and effect aeonic change.{{sfnm|1a1=Kaplan|1y=1998|1p=116|2a1=Senholt|2y=2013|2p=262}} An advanced form of the game is used as part of the training for the grade of Internal Adept.{{sfn|Goodrick-Clarke|2003|p=219}}
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